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Thread Statistics | Show CCP posts - 20 post(s) |

The Bazzalisk
Acerbus Vindictum Stealth Wear Inc.
25
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Posted - 2013.04.09 11:58:00 -
[1] - Quote
CCP Rise wrote:Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking bonus, at a small penalty to cap need. I hate to break it to you but a 50% rate of fire bonus does not mean you are shooting twice as fast, you will be shooting 1.5x as fast.
So you saying that a rate of fire bonus is superior to a damage bonus is incorrect because rate of fire bonus will suck more cap. |

The Bazzalisk
Acerbus Vindictum Stealth Wear Inc.
25
|
Posted - 2013.04.09 14:52:00 -
[2] - Quote
Andreus Ixiris wrote:To anyone suggesting that the Hyperion should lose hi-slots or turret hardpoints: no. It can't be done, currently, because art assets constain them from doing that. The Hyperion very, very clearly has eight turret hardpoints on the base model. Unless the ship was actively remodelled at the same time as the stats change, they can't get rid of guns or hardpoints.
The Myrmidon has 6 turret hardpoints on the model but they had no problem changing the fittings to 5. |

The Bazzalisk
Acerbus Vindictum Stealth Wear Inc.
25
|
Posted - 2013.04.09 16:50:00 -
[3] - Quote
Omnathious Deninard wrote:The Bazzalisk wrote:CCP Rise wrote:Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking bonus, at a small penalty to cap need. I hate to break it to you but a 50% rate of fire bonus does not mean you are shooting twice as fast, you will be shooting 1.5x as fast. So you saying that a rate of fire bonus is superior to a damage bonus is incorrect because rate of fire bonus will suck more cap. If your rate of fire is 10 and you reduce that by 50% what does that become?? A rate of fire of 5 Oh yes, the math is correct but it is also poorly named. A duration decrease of 50% is the same as a 100% damage increase.
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